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To help with decision-making, I went back and forth between floor plans, sections, and, most importantly, walking in real-time in Enscape. Throughout this process, I spent a lot of time walking in Enscape and checking the model, already trying to find the camera view that could be used in the video and images.Īfter the basic volume, I turned the mass into walls, floors, and window openings. I experimented with different masses, dimensions, and scales in different orthographic and perspective views until I got the volume I was happy with.
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I imported the satellite image and OpenStreetMap data into Revit as a custom asset to have the correct surroundings and accurate building area dimensions. To design the project, I had to use a workaround as the Site Context feature had not been fully developed at this point in time. I focused on detailing the exterior of the building, the roof, and its surroundings as we wanted to show angles from a bird’s eye perspective.Īnd for the interior, I designed a classroom and a lecture hall to demonstrate the new Material Overwrite feature, and I also focused on an inner garden area to highlight the improvement in reflections. What I did instead was focus on the areas of the building that will be shown in the promotional materials. To design the building, our timeframe did not make it possible to model an entire building. The building was an educational institution where we could showcase the education-themed assets and materials within it. After trying several different locations, I decided on a place near the border of Amsterdam as it has relatively low-rise buildings and flat terrain. We wanted to use a real-world site for the location. We wanted to depict the general elements of an architect’s workflow. The video was to start with a maquette model to set the scene, then move on to how a model may look in the early stages of design as it’s evolving, and then onto the final renderings that show how the building will be used. Enscape 3.3’s hero feature was the Site Context, and other features developed for this release were education-themed assets and materials and the Material Overwrite. They help me and the team decide where and how they will be showcased in the promotional video and renders. The new features of the release influence the content created. The first part of the process is to form a concept. He includes a sneak peek into how he uses its real-time visualization plugin. In this article, Mujovi walks us through his creative process of creating the Enscape 3.3 project. These projects get used in Enscape's promotional materials, including the videos that have become synonymous with each new release. Enscape’s in-house architect and 3D artist, Samir Mujovi, explains that a big part of his job is creating projects for the company's product releases.
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